Ever get to that point where you are wee bit stuck on how to organize and lay out the story you want to tell (especially if you’ve a lot of tangents, concepts, and snippets to try to bring together)?
Check out Dan Harmon’s (Rick & Morty) 8-step plot circle. A very good resource especially when you find your focused on one tree when you need to look at the whole forest. Enjoy!
Moving into the character concept development phase and it’s been going pretty well. Starting to see how the players will take to the stage and height differences. E.g. where does someone’s elbow line up next to another character.
Also, nice excursion to a local Japanese tea house will get the creative hubbub roaring. Highlights included Pu erh, Lapsang Suchong, and a nice matcha. Yes, that’s three teapots going at once.
Starting to dig into the secondary/ supporting, and tertiary characters via deer, red panda, and blue jay.
A simple sketch timeline of whitetail deer antler growth. Starting from the nubs to 4 month growth.
Nature sure does love its organic, sensible growth patterns.
Reference video of source.
Working on secondary characters. This otter-ly friendly character is going to appear more on the second half of the novel. Worked through preliminary sketches for general personality and facial expression. Main emotional palette is bouncing between happy/laughing/smiling, ADHD distracted, and at times melancholic. Great character to really get a chance to do justice. The otter’s sideburns is befitting.
Another quickie this morning. Gotta stretch out them hands! I can see why hands are both the most fun and irksome to draw.
In certain scenarios, if you’re uneasy in how to replicate a character, start with the basic geometric, shapes or forms. If you have access to underlying skeletal features… even better! Next, start to add details. Lastly, finalize with stronger linework.
Muscle memory of the underlying forms and structures will allow for an easier flow of how the skin atop it naturally falls or covers the skull, bones, or muscles.
To tuck the hair around the ears or not to tuck? Running through some visual conundrums in the search for character style.
Speed rendering of mouths in various emotions as an afterthought.
More sketches of variations of deer faces at different angles. Started in the upper left and slowly went more geometric by the lower right.
Far right center middle flowed easier than most. Perhaps there is something there?