About rebeccamillerillustration

Rebecca Miller is an American illustrator and graphic designer best known for her clean, minimalist illustrations and humor-themed subjects. Born in Texas and raised in Michigan, Miller's unique illustration work is shaped by her studies at Alma College (BFA in Illustration & Graphic Design with Departmental Honors and Design Scholarship Awards) and her participation with the New York Arts Program (New York City) while working with Welcome Books and the boutique graphic design studio Rappy & Co. The driving creative forces behind Miller's work are clean typographic designs, pop culture, graphic novel art, Doc Hammer and Jackson Publick's The Venture Bros. series, tattoo design, and tongue-in-cheek humor. With gallery shows ranging from Michigan, New York, and Florida, Miller is now currently expanding her portfolio and is in the works on a long-overdue graphic novel.

On Over-arcing Storylines

Video

Ever get to that point where you are wee bit stuck on how to organize and lay out the story you want to tell (especially if you’ve a lot of tangents, concepts, and snippets to try to bring together)?

Check out Dan Harmon’s (Rick & Morty) 8-step plot circle. A very good resource especially when you find your focused on one tree when you need to look at the whole forest. Enjoy!

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Characters (update)

Moving into the character concept development phase and it’s been going pretty well. Starting to see how the players will take to the stage and height differences. E.g. where does someone’s elbow line up next to another character.

Also, nice excursion to a local Japanese tea house will get the creative hubbub roaring. Highlights included Pu erh, Lapsang Suchong, and a nice matcha. Yes, that’s three teapots going at once.

In otter sketching news…

Working on secondary characters. This otter-ly friendly character is going to appear more on the second half of the novel. Worked through preliminary sketches for general personality and facial expression. Main emotional palette is bouncing between happy/laughing/smiling, ADHD distracted, and at times melancholic. Great character to really get a chance to do justice. The otter’s sideburns is befitting.

Character Development :: Building up

In certain scenarios, if you’re uneasy in how to replicate a character, start with the basic geometric, shapes or forms. If you have access to underlying skeletal features… even better! Next, start to add details. Lastly, finalize with stronger linework.

Muscle memory of the underlying forms and structures will allow for an easier flow of how the skin atop it naturally falls or covers the skull, bones, or muscles.